AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in Turkey, Q1 2022
In Q1 2022, the top 5 boxing games in Turkey displayed varied trends in downloads, revenue, and active users. Here's a detailed look at their performance.
In Q1 2022, the top 5 boxing games on a unified platform in Turkey showcased diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular games.
Boxing Star: Real Boxing Fight saw weekly revenue peak at approximately $1.3K in mid-January and again in mid-February. Weekly downloads reached a high of around 1.9K in the week of March 21. Active users displayed a consistent upward trend, culminating at about 5.1K by the end of March.
Real Boxing 2 had a steady revenue stream, peaking at $301 in the last week of December. Downloads fluctuated, with a notable spike to approximately 13K in the final week of March. Active users followed a similar pattern, reaching a peak of around 21.3K in the same period.
EA SPORTS™ UFC® 2, released in mid-January, experienced significant growth in weekly downloads, peaking at 34.6K in late January. Revenue saw a gradual increase, reaching $239 by the end of March. Active users surged to about 39.9K in the first week of February, maintaining high engagement levels throughout the quarter.
Real Boxing: KO Fight Club had consistent but modest performance. Weekly downloads hovered around 1K, with revenue peaking at $90 at the end of March. Active users remained steady, closing the quarter at approximately 1.4K.
Finally, WWE Mayhem demonstrated solid performance, with weekly downloads peaking at around 4.7K in mid-January. Revenue reached $73 in the last week of March. Active users saw a significant increase, peaking at approximately 5K in mid-January and remaining strong throughout the quarter.
For more detailed insights and data, visit Sensor Tower.